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Game Developer

Engineering · Posted 27 days ago

We are looking for a Game Developer with 2-10 years of experience who is a creative, high-energy builder ready to ideate, prototype, and ship mobile games that millions of people play. You'll join a small, elite team at a profitable company with two #1 App Store apps, owning the full lifecycle of casual games from conc...

Way of working
On site
Location
San Francisco, CA
Pay range
$120,000 to $220,000
Level
Mid
Experience
2 to 10 years
Type
Full time
Visa sponsorship
Not offered for this role
The company
Software Development · 50 to 200 people

Skills that matter here

UnityC#BlenderiOSMobile Game Development

The full description

We are looking for a Game Developer with 2-10 years of experience who is a creative, high-energy builder ready to ideate, prototype, and ship mobile games that millions of people play. You'll join a small, elite team at a profitable company with two #1 App Store apps, owning the full lifecycle of casual games from concept to launch on a monthly cadence.

What will you be doing?

- Ideate, build, prototype, and launch a new game every 2-4 weeks — from empty repo to live in front of millions of players

- Pitch your own game mechanics, playtest them, and make the call on what ships and what gets cut

- Own the entire game lifecycle independently: concept, art direction, build, launch, and post-launch iteration

- Collaborate with in-house artists when needed, but drive projects to 90%+ completion on your own

- Rapidly switch between projects with high energy, bringing fresh creative ideas to each new game

Key Requirements

- Strong portfolio of personal game projects that are publicly available (on Itch.io, App Store, or web) — must demonstrate you can take games from zero to finished on your own

- Proficiency in Unity (preferred) or equivalent game engine (Unreal, web-based); must be able to code — not just use AI as a crutch

- Creative and high-energy personality who thrives in a fast-paced, startup environment and is excited to ship quickly

- Based in or willing to relocate to San Francisco — 5 days/week in-office required

- Mobile game studio experience OR extensive personal projects; large AAA studio experience alone without indie/personal work is a red flag

Interested in this one?

There is no apply button here on purpose. Tell us about yourself, we book a short call, and if this role fits we walk you through the company and ask before anything is sent. Always free for you.

Tell us about you
Tell us about you