Game Developer
Engineering · Posted 27 days ago
We are looking for a Game Developer with 2-10 years of experience who is a creative, high-energy builder ready to ideate, prototype, and ship mobile games that millions of people play. You'll join a small, elite team at a profitable company with two #1 App Store apps, owning the full lifecycle of casual games from conc...
- Way of working
- On site
- Location
- San Francisco, CA
- Pay range
- $120,000 to $220,000
- Level
- Mid
- Experience
- 2 to 10 years
- Type
- Full time
- Visa sponsorship
- Not offered for this role
- The company
- Software Development · 50 to 200 people
Skills that matter here
The full description
We are looking for a Game Developer with 2-10 years of experience who is a creative, high-energy builder ready to ideate, prototype, and ship mobile games that millions of people play. You'll join a small, elite team at a profitable company with two #1 App Store apps, owning the full lifecycle of casual games from concept to launch on a monthly cadence.
What will you be doing?
- Ideate, build, prototype, and launch a new game every 2-4 weeks — from empty repo to live in front of millions of players
- Pitch your own game mechanics, playtest them, and make the call on what ships and what gets cut
- Own the entire game lifecycle independently: concept, art direction, build, launch, and post-launch iteration
- Collaborate with in-house artists when needed, but drive projects to 90%+ completion on your own
- Rapidly switch between projects with high energy, bringing fresh creative ideas to each new game
Key Requirements
- Strong portfolio of personal game projects that are publicly available (on Itch.io, App Store, or web) — must demonstrate you can take games from zero to finished on your own
- Proficiency in Unity (preferred) or equivalent game engine (Unreal, web-based); must be able to code — not just use AI as a crutch
- Creative and high-energy personality who thrives in a fast-paced, startup environment and is excited to ship quickly
- Based in or willing to relocate to San Francisco — 5 days/week in-office required
- Mobile game studio experience OR extensive personal projects; large AAA studio experience alone without indie/personal work is a red flag
Interested in this one?
There is no apply button here on purpose. Tell us about yourself, we book a short call, and if this role fits we walk you through the company and ask before anything is sent. Always free for you.
Tell us about you